Star trek online races guide8/16/2023 and this isn't necessarily that bad a thing at all. The general consensus is that the game is essentially a mix of World of Warcraft IN SPACE! combined with Star Trek: Starfleet Command. Oh, and you can create a new custom species for your captain. And then you get to customize the hull of your ship, and then you get to customize your bridge with further interior customization and. And then they allow you to apply the same level of customization to your entire bridge crew. You have an absolutely astounding number of ways to customize your captain not only has almost every facial feature from the TV series been included, but Cryptic has included all kinds of inventions of their own. A proprietary engine was created to randomize missions, star systems, and planetary surfaces, in order to provide new and different experiences every time a player engages in a mission or quest.Īnd, of course, being a Cryptic game, Character Customization is suitably bonkers and may in fact eclipse every other thing they've done. The game combines space travel with on-foot segments and a healthy dose of combat in both. In other words, the 25th century Star Trek universe has become a Crapsack World ( relatively speaking), and it's up to the player(s) to find a way to make it right. That's only compounded with a newly democratic Cardassia facing a civil war against True Way rebels helped by Dominion renegades, and the Undine (formerly known as Species 8472) infiltrating everyone. The Federation and the Klingon Empire are at each other's throats again, and the tattered remains of the Romulan Star Empire post "Countdown" may be scattered, but they remain a credible military threat to both, and to the fledgling Romulan Republic. The Borg are back, deadlier than ever before, and the galaxy is once more on the edge of war. The game was originally being developed by Perpetual, but was auctioned off as the studio was facing severe financial troubles at the time, and actually had to lay off nearly half of the development staff. Finally, the holodeck will let players basically simulate all other content, including mock player-versus-player duels and mock crew-versus-crew bridge missions.- Admiral Quinn, setting the stage for the player characterĪn MMO developed by Cryptic Studios set in the original Star Trek universe in the year 2409, thirty years after the last appearance of the Next Generation crew in film, and 22 after Romulus was destroyed in the prime timeline as per Star Trek XI. Away missions will take place on terra firms and will actually include first-person shooter content-these missions will take place in instanced areas and play much like a cooperative multiplayer shooter. Bridge missions, however, will be far less casual-they'll involve battles to take over enemy ships by first disabling their shields in combat, allowing a team of players to beam aboard the enemy starship with the ultimate goal of disabling that ship's warp core, crippling it. All ships will have common social areas where players can walk about in a third-person perspective and play leisurely games of pool or darts when they're off-duty.Īs Dahlgren explains, the idea behind starships is also to make players feel like an actual crew, rather than a bunch of random players thrown together-the designer suggests that players may essentially approach being part of a crew like being a part of an online game clan. Starships will make for four major types of content in the game: social, bridge missions, away missions, and everyone's favorite plot device, the holodeck. Currently, the game is planned to let individual players focus on their own specialties on the bridge (so a player using a flight control officer will actually sit that character at a panel on the bridge)-any gaps in crew will be filled by computer-controlled characters.
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